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Wildlife Safari box art

Wildlife Safari

Players

2-5

Time

20-30

Age

7+

Weight

1.29

Rating

6.70

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.

Replay value

The game Wildlife Safari has a high replayability score of 8.13, indicating a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions and the moderate level of easiness to learn further contribute to its replay value.

Luck profile

The final luck score for Wildlife Safari is 6. The game has a notable but not exclusive impact of random elements on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

Wildlife Safari was originally published by AMIGO as Flinke Pinke. This game is one of those 'painfully simple' Reiner Knizia games. There are five different colored chips, with six cards, zero through five, in each of the colors. The cards are dealt out, and then players take turns playing a card and taking any available chip. When one color has all six cards played on it, then the game is over, and players use the last card played in each category to value their chips. The highest total value wins. Description of 1994 Milton Bradley re-issue Quandary, for 2-4 players: A game of placement, shares and nerve by Reiner Knizia, this is a lovely edition with nice, heavy tiles akin to Mah-jong pieces in weight and feel. Players in turn lay numbered pieces on tracks curling to the centre, and then take a share in any colour. The round ends when a track is filled. Scoring is based on your total share multiplied by the value of the final tile played on each track. So if you are collecting blue shares, I'll try and lay a blue 1 as near last as possible. Then you'll want to play a blue 5 to raise your possible score, but must take a share in a different colour. Same game, different production. Description of 2003 Fantasy Flight Games re-issue, Loco!, for 2-4 players: Here is the FOURTH version of the game that was originally Flinke Pinke only this time, the added "rule" is that whenever you play a card with a value of "0", you must say "Loco!" aloud or forfeit your opportunity to select one of the colored chips. Apart from that, the game is identical. Description of the 2010 Eagle-Gryphon Games games re-issue, Botswana, for 2-5 players: This fifth version of the game adds a safari theme. Rules and gameplay are unchanged from the original version (no rules about animal noises), but the chips are replaced by plastic animal figures and the cards are covered in matching animal fur patterns. In 2014, Gryphon Games released a new edition of this game as Wildlife Safari, featuring the same components and artwork but changing the title of the game.

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