Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Folio format, operational treatment of the Soviet offensive on Velikye Luki, 1942-43. Third installment in MiH's "T3" series, which has subsequently become the "Schwerpunkt" series for GMT games. Hallmarks of the system are ease of play and the "fog of war" element.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Events
Triggered events alter the shared state, rules, or available choices.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.