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Vanished! box art
1990 Ranked #14,406

Vanished!

A memory game has players identify passengers in a moving paternoster elevator to discard their matching hand cards. Correct guesses rearrange the cabins, while tempo chips reward remembered positions and punish errors.

Family Games Math Memory Betting and Bluffing Set Collection

Players

2-6

Play time

Not listed

Age

8+

Complexity

1.52/5

Rating

5.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A paternoster is a type of elevator that has no doors, you simply step onto a narrow platform on a continuously rotating belt. Apparently they were common on the Continent and are still used in places where lift doors would be unsafe, such as nuclear power stations.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A paternoster is a type of elevator that has no doors, you simply step onto a narrow platform on a continuously rotating belt. Apparently they were common on the Continent and are still used in places where lift doors would be unsafe, such as nuclear power stations. Anyway, this game has 9 thick cards showing various odd looking passengers going up or down in the lift, with some only partially shown. Each player has a deck of cards showing the same people, in different poses. The cabin cards are shuffled and laid out face-down in two columns of 5, with a gap and a pawn is placed next to the gap. First player to grab the die rolls it and moves the pawn clockwise to face a cabin. Players call out which person they think is in the cabin and the cabin card is turned up. If you're correct, you dump the matching card from your hand; if not, you keep it. But the cabin card is replaced face-down in the original empty space, not where it was previously. In this way, the cabin cards will be moved around as you play, and you'll have to use your memory to clear your hand to win. There are also tempo chips you can draw for correctly guessing a card you've already dumped. You can use the chips to move the pawn fore or back from the numbered rolled (so it goes to a cabin you remember and want to dump). But get it wrong and you pick the card back to your hand.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
20 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Uli Geissler

Publishers

4
bePuzzled F.X. Schmid Gibsons Lombard Marketing

Linked items

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