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Take It! box art

Take It!

Players

2-5

Time

?-?

Age

8+

Weight

1.11

Rating

5.72

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Take It! has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Take it! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game's adaptability to different player counts ensures a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Take It! has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, but players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck, with little influence from player strategy. The final luck score for Take It! is 4.33.

Overview

From the publisher's description: Who can snap up the best cards more quickly than the other players? One player turns over the cards (good and bad!) and each player has three chances to take up the cards which have been laid out. Clever timing and quick action are important to get the most points. Take it! - Keep cool, but not for too long! This is a reworked version of Her Damit/It's Mine!, with a slightly different card assortment and no "jackpot" cards.

Media

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Editions

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Credits

Designers

1
Reiner Knizia

Publishers

1
Schmidt Spiele