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Distraction box art

Distraction

Players

2-6

Time

?-?

Age

8+

Weight

1.2

Rating

5.83

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Distraction has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Distraction has a strong replayability score of 7.89.

Luck profile

Distraction has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Distraction offers a good balance between luck and player decisions.

Overview

Strengthen your memory with Distraction! Players take turns drawing number cards and trying to remember a growing sequence of digits. Draw a Distraction card and you must answer a quirky question before reciting the numbers in order! Get caught repeating the sequence incorrectly and you collect the cards. The first player to run out of cards wins.

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Editions

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Commerce

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Credits

Designers

1
Patrick Matthews

Publishers

1
ThinkFun

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