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Usac Auto Racing box art
1979 Ranked #14,493

Usac Auto Racing

A sports simulation game has players manage Indy-style drivers, choose driving approaches, and complete races using performance ratings. Movement, trouble, and pit-stop tables recreate tactical decisions across an entire season.

Strategy Games Racing Sports Grid Movement Roll / Spin and Move

Players

2-33

Play time

Not listed

Age

10+

Complexity

1.72/5

Rating

6.03

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Billed as the Official Game of the United States Auto Club this is one of Avalon Hill's early Sports Illustrated branded games. The game was created by Jim Barnes who sold the game at a booth that he set up at Indy and other race track promenades in the 1970s.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Billed as the Official Game of the United States Auto Club this is one of Avalon Hill's early Sports Illustrated branded games. The game was created by Jim Barnes who sold the game at a booth that he set up at Indy and other race track promenades in the 1970s. Mr. Barnes struck a deal with Avalon Hill and the game was changed a little by the development team at AH and published with the SI logo on the box. On an oval track you can run up to 33 cars. Each car has its own driver card derived from the performance of the actual drivers of the featured Indy race. Ongais, Foyt, Unser, Sneva, Mears, Rutherford etc, every driver that was in the that year's Indy has a card with a color photo on one side and game racing charts on the other side. One Card set, for an even year Indy race from 1978 through 1986, was included in the box with the other card sets offered through the AH mail order program. Each driver card has 6 tables on the back. Three of the tables for movement, you chose whether you are going to drive normally, charge or back off and then roll 2 dice, referencing the appropriate table. The result will tell you how far you can move or if you have encountered car trouble. There are 2 trouble tables that can slow you down or knock you out of the race. There is also a pit stop table which controls how many turns you must sit in the pits before re-entering the race. The game is driven on Stats and can be played solitaire.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–33
Best with
1–11
Play time
120 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Jim Barnes

Publishers

3
The Avalon Hill Game Co Midwest Research Sports Illustrated

Linked items

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