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Upturn box art
2006 Ranked #22,691

Upturn

Players extend ascending or descending number rows in a tile-shedding game, trying to play every tile first. Action tiles redirect play, force draws, or end a row, so each sequence can suddenly become unusable.

Abstract Number Hand Management Tile Placement

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.44/5

Rating

5.18

Overview

How it plays

How does it play?

You win if you played all your tiles on the table. On your turn you can place a number tile on the table in order to continue the numerical series.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You win if you played all your tiles on the table. On your turn you can place a number tile on the table in order to continue the numerical series. Action tiles can change the direction or enable other special actions. Each player has a number of tiles (7 at start). Most of them have numbers (1-99), some additional special effects, some are real special tiles. Goal is to be the first player to get rid off them. Played tiles form a row on the table, with the numbers either descending or ascending. A player in turn usually plays one of his tiles; if he is unable to do so, he draws a new tile. Special tiles include: Draw one or more tiles and give them to other players; end the current row and start a new one; let other players lose their next turn; change the direction of play; and some more.

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Type

1

Category

1

Mechanism

2

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
Goliath Games

Linked items

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