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Universal Fighting System: Street Fighter box art

Universal Fighting System: Street Fighter

Players

2-6

Time

?-?

Age

10+

Weight

2.61

Rating

6.31

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Universal Fighting System: Street Fighter has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers a good amount of strategic depth, allowing players to indirectly affect others through resource denial and positioning. The game requires frequent attention to other players' strategies and turns. However, it does not emphasize cooperation as much, with minimal requirements for players to work together. Overall, the game has a solid interaction score of 7.2.

Replay value

The Universal Fighting System: Street Fighter has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, with the potential for players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

The final luck score for Universal Fighting System: Street Fighter is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Collect the major fighters of the Street Fighter video games and unleash their powers against your opponent by playing maneuver/power cards from your hand. The objective is simply to reduce your opponent's vitality to zero, but they can play their own defense cards to thwart your efforts. The combat system employs a "progressive difficulty" mechanism, which means the more you do in a turn, the harder your later actions become. UFS is modular and works with other games in the system, so you can have those epic Street Fighter vs. Soul Calibur or Penny Arcade battles. Compatible with: Universal Fighting System: Soul Calibur III Universal Fighting System: Penny Arcade

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Credits

Designers

2
David Freeman Ryan Miller

Artists

1
Mark Anthony Taduran

Publishers

3
Fantasy Flight Games Jasco Games Sabertooth Games

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