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United Nations: A Game Of World Domination In Our Time box art

United Nations: A Game Of World Domination In Our Time

Players

2-4

Time

?-?

Age

14+

Weight

2.44

Rating

5.72

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game United Nations: A Game of World Domination in Our Time has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game has a strong interaction score.

Replay value

United Nations: A Game of World Domination in Our Time has a high replayability score due to its strong variability in gameboard setups, the presence of expansions that add new content, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. It is easy to learn but still offers a good level of depth. Overall, it provides a highly replayable and engaging gameplay experience.

Luck profile

The final luck score for United Nations: A Game of World Domination in Our Time is 7.67, indicating a moderate influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"United Nations: A Game of World Domination in Our Time" is a multi-player light-weight board-wargame about negotiation, diplomacy and treaties published by Yaquinto in 1982. Players vie for control of 40 global areas by using political or military strength. Through the use of confrontation, negotiation, or the UN General Assembly and Security Council, areas are won or lost. Each game area is worth a certain number of prestige points... the player with the most prestige at the end of the game wins.

Media

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Editions

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Credits

Designers

2
J. Michael Hemphill J. Stephen Peek

Publishers

1
Yaquinto

Linked items

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