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Pentantastar box art
1983 Ranked #20,542

Pentantastar

This fantasy wargame has East and West armies and wizards contest key places through military and magical power. Completing the Pentantastar creates a decisive weapon, but victory requires delivering it to the faction’s sacred destination.

Wargames Fantasy Wargame Area Movement Pick-up and Deliver

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.17/5

Rating

5.70

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players control the East and the West factions. Either East or West can win by military or by magic forces.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players control the East and the West factions. Either East or West can win by military or by magic forces. Armies of mounted and foot soldiers and fleets of ships contest victory by capturing key places. But even a military victory depends upon control of magic. As magic releases powers of earth, air, water, light, and fire, the wizards grow in strength, volcanoes erupt, storms sweep the mountains and seas, and the creatures of magic join the struggle for both sides. When all five charms are assembled, the completed Pentantastar is a dangerous weapon. If carried to Lug Balor, the East wins, if carried to the Wizard Council, the West wins. Victory depends upon taking advantage of military and magic opportunities, and surviving immediate threats, disasters, and treachery.

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Type

1

Category

2

Mechanism

2

Shopping

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
120 min
Age
12+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

3
David R. Megarry Alexandra Megarry Kit Megarry

Publishers

1
Adventure Games

Linked items

No published linked games yet.