allboardgames.com
Undercover box art
2016 Ranked #18,143

Undercover

A deduction and tile-placement game has players coordinate secret agents so every country receives balanced information. Double identities and flippable color tiles complicate the shared balance, rewarding equal scoring across all nations.

Deduction Memory Pattern Building Tile Placement

Players

2-4

Play time

20-40 min

Age

8+

Complexity

2/5

Rating

5.87

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The late 1960's: During the "Cold War", secret services pull the strings, and agents are sent around the world exchanging information at top secret meetings.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The late 1960's: During the "Cold War", secret services pull the strings, and agents are sent around the world exchanging information at top secret meetings. Despite the fact that they represent one of the big powers of espionage, the players manipulate agents of all countries – only the ones of the direct opposite are out of their control. The aim of the game is to guide the agents in such a way that all countries get the same amount of information. Only this guarantees the global balance of power. However, agents tend to live a double life; aside from their official identity, they also work for another country – undercover. In Undercover, the countries are represented by the six colors of the color circle: Red, Orange, Yellow, Green, Blue and Purple. During the game, players place and replace the agents adjacently to others with matching colors — the same or one of the two neighbored colors on the color circle. Tiles can be flipped before being replaced, and later flipped again and again. Since the tiles show different colors on the sides - again two colors neighbored on the color wheel - there is a strong deduction element in the game (while younger kids rather will play it using their memory). For the highest score you need to score for all colors more or less equally. The player who coordinated the meetings of agents of all countries in the most clever way wins the game.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20–40 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Daniel Danzer Doris Danzer

Artists

3
Klemens Franz Juan García González Andrea Kattnig

Publishers

1
Frosted Games

Linked items

No published linked games yet.