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40 box art
2018 Ranked #13,933

40

Deduction and memory game has thieves arrange hidden cards into suits or colors to steal sapphires. Peeking, push-your-luck choices, and special cards determine who claims the most gems.

Abstract Strategy Arabian Open Drafting Pattern Building

Players

2-4

Play time

15-30 min

Age

8+

Complexity

1.67/5

Rating

6.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In a medina on the borders of the kingdom thrives a dishonest merchant with excessive wealth. Gold coins, fabrics and carpets pile up in its hidden and well-guarded den.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In a medina on the borders of the kingdom thrives a dishonest merchant with excessive wealth. Gold coins, fabrics and carpets pile up in its hidden and well-guarded den. In the middle of his treasure are nine bluish sapphires of great purity. Nine precious stones that make you dream. In the city, looters, thieves, and other rogues start a challenge: Whoever steals the most of these stones this night will be crowned king of thieves. Will you answer the call? Will you brave the forty thieves who keep the loot? The Gameplay: The game is made of 40 thieves cards and 20 special cards. Each card has a color and a symbol on the back, but only one is true. Players have to use deduction, memory and push their luck to arrange suits of symbols or colours to steal a sapphire. Place 16 cards into a 4 x 4 grid face down. The Sapphire gems are placed into the gaps between the cards. Each player turn has four phases; 1: ‘make a hand’ phase where the player ensures they have a hand of three cards drawn from the pile 2: ‘glimpse’ phase, when they can peek at a card on the grid without showing others what it is. 3:‘action’ phase, where the player can play card or do action on card from the grid. 4:‘attempt a steal’ phase, where the player managed to arrange suites of symbols or colours to steal a sapphire. Once all the Sapphire gems from the grid have been taken, the game ends. The one with the most Sapphire gems wins.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15–30 min
Age
8+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

2
Étienne Rioux Jean-Thomas Rioux

Artists

1
Étienne Rioux

Publishers

1
JackBro Playful Creation

Linked items

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