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Azul: Master Chocolatier box art
2022 Ranked #1,226

Azul: Master Chocolatier

Pattern-building tile game where players draft colorful pieces and place them to complete scoring designs. Taking tiles can leave unwanted supplies behind, so every elegant choice must account for the penalties it may create.

Abstract Abstract Strategy Puzzle End Game Bonuses Open Drafting

Players

2-4

Play time

30-45 min

Age

8+

Complexity

1.75/5

Rating

7.94

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 1.7/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins. Azul: Master Chocolatier includes double-sided factory boards, with these tiles being placed on these boards at the start of each round. One side of the factories is blank, and when using this side the game plays exactly like Azul. The other side of each factory tile has a special effect on it that modifies play in one way or another, putting a twist on the normal game. Additionally, the tiles are modeled to look like chocolates and other treats, despite remaining as inedible as the tiles in the original game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–45 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Michael Kiesling

Artists

2
Nina Allen Chris Quilliams

Publishers

1
Next Move Games

Linked items

No published linked games yet.