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Ultimate Scheme box art
2016 Ranked #16,486

Ultimate Scheme

A worker-placement villain game has players move minions, gather resources, and execute plots toward a secret world-conquering scheme. Rivals can block sites or destroy minions, creating a race to finish the required mix of schemes.

Humor Variable Player Powers Hand Management

Players

2-4

Play time

60-90 min

Age

13+

Complexity

2.33/5

Rating

6.86

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You're a master villain of a sinister secret society with a plan to take over the world! Send your minions around the globe to execute nefarious plots such as marketing evil soda, hijacking a nuclear submarine, building a time portal, or ruining a beloved movie property.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You're a master villain of a sinister secret society with a plan to take over the world! Send your minions around the globe to execute nefarious plots such as marketing evil soda, hijacking a nuclear submarine, building a time portal, or ruining a beloved movie property. Each turn you’ll send your minions to exotic locales such as London, Cairo, Machu Picchu, or Antarctica to gather the resources you need to carry out your plans: Finance, Occult, Science, and of course Unobtainium. Watch out for your opponents—they’re trying to pull off their own schemes. Each sinister plot you execute is but one small part of your secret Ultimate Scheme! A game turn consists of five steps: draw new schemes, move minions (perform twice), collect resources (perform twice), execute schemes, and the end step. Players perform each step in play order, so if Player 1 collects the resources in Cairo, Player 2 can't get Cairo's resources that turn. During the course of the turn, players move their minions to sites and collect the resources each site provides. Then they pay resources to execute schemes held in their hand, and earn progress points toward victory by doing so. To execute a scheme, a player must meet the scheme resource cost, and have a minion located in the scheme's site (for example, to subvert the U.N., a player must have a minion in New York). Action cards give players special advantages in moving minions, collecting resources, gaining new minions, or destroying enemy minions. The "first player" rotates each turn. Each player begins the game with a secret "Ultimate Scheme" card such as Ruin Christmas or Destroy Rock 'n' Roll. The Ultimate Scheme card dictates how many progress points the player needs to win, and what *kind* of schemes he or she needs to pull off. The game ends at the end of the turn in which the first player to complete his or her Ultimate Scheme does so. If multiple players finish their Ultimate Scheme on the same turn, various tiebreakers determine victory -- but the easiest way to win is to be the first villain to pull off your grand plan.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
60–90 min
Age
13+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Richard Baker

Artists

2
Lee Moyer Claudio Pozas

Publishers

1
Sasquatch Game Studio

Linked items

No published linked games yet.