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Ultimate Mastermind box art

Ultimate Mastermind

Players

2

Time

?-?

Age

8+

Weight

2.25

Rating

5.95

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 4.3

More strategic control

Table feel

Ultimate Mastermind has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to others' strategies and turns. However, there is minimal emphasis on cooperation.

Replay value

Ultimate Mastermind has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers different experiences each time it is played and allows players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Ultimate Mastermind has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Ultimate Mastermind has an extra code peg which brings it to another dimension. The code-maker selects arranges any 5 pegs in the compartment right in front of him or her, which is hidden from the code breaker. The code-breaker then has to make guesses as to what the code is by filling in rows of 5 pegs using the feedback from the code-maker (correct color/correct position, correct color/incorrect position, or nothing). There are twelve chances to break the code. If the code-breaker cracks the code in 6 tries, that is how many points are given to the code-maker. Players alternate as code-maker and code-breaker for as many rounds as they would like to play. The player with the lowest point total after the predetermined number of rounds are played, is the winner. This is a more advanced version of the original Mastermind game. This version includes 5 holes (versus 4 in the original) and two extra chances to break the code.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Mordecai Meirowitz

Publishers

1
Montoy

Linked items

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