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Mastermind Challenge box art
1993 Ranked #19,490

Mastermind Challenge

This simultaneous deduction game has opponents crack each other’s five-color secret code in the fewest attempts. Feedback pegs reveal accuracy after each guess, so both codebreakers race to improve their combinations.

Abstract Abstract Strategy Deduction Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

8+

Complexity

1.8/5

Rating

5.74

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A further variation on the popular Mastermind Series of games first introduced by Invicta Games in the seventies.

Read the full game description

A further variation on the popular Mastermind Series of games first introduced by Invicta Games in the seventies. In the original Mastermind once the code setter has set his secret code, other than put pegs in the board to confirm how close the code breaker is getting to solving the code, he has nothing to do, other than sit there watching his opponent struggling to find the hidden code in the least number of goes. In Mastermind Challenge, using the specially designed board, both players simultaneously try and solve the other players secret code. Each player hides a secret code of 5 out of a possible 8 colors. His opponent then has to guess this combination, colors and position. Each player places 5 colored beads onto the board. Each code setter then users marker pegs to denote how close the code breaker is with this combination of colors. Players carry on in this way using different combinations of colored beads until one of the players guesses the correct combination. The player that guesses his opponent's secret code in the least number of attempts wins the game. The simplified version of this game is Kleur Bekennen that uses three columns of information instead of five.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Mordecai Meirowitz

Publishers

3
Capiépa Éditeur: Jeux Éducatifs Jumbo Parker Brothers

Linked items

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