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Mini Mastermind box art

Mini Mastermind

Players

2

Time

?-?

Age

8+

Weight

1.87

Rating

5.74

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 3.8

Scales well

Strategy 4.5

Deep strategy

Control 4.0

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Mini Mastermind has a high variability gameboard, allowing for different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Mini Mastermind has a strong replayability score of 7.9 out of 10.

Luck profile

The final luck score for Mini Mastermind is 8 out of 10, indicating a low influence of luck. While there is some randomness in the game, such as the initial setup of the code and the guesses made by the players, strategic decisions and planning play a significant role in mitigating the impact of luck. Players have substantial ability to influence the outcome through their choices and deductions, making the game primarily dependent on player strategy and decisions rather than luck.

Overview

The travel version of the game Mastermind. It is the same game as Mastermind, but since it is smaller, the code-breaker only has 6 rows in which to guess the solution, instead of the usual 10 in the original version. In Mini Mastermind, one player is the code-maker, and the other player is the code-breaker. The code-maker makes a code out of any combination of 4 colors (out of 6 possible colors). The code-breaker has 6 guesses to figure out the code. After each code guess, the code-maker gives a clue, by placing a black peg for every correct color in the correct position, and placing a white peg for every correct color, in the wrong position. Players generally switch roles after the code is broken or the code-breaker failed to solve the solution. Generally after the second play after roles were switched, the winner is the one who solved the code in the fewest amount of guesses. A common version came in a small 2" X 5" plastic box with a playing board cover is encased in a slipsleeve. All of the components are kept neatly inside the box.

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Editions

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Credits

Designers

1
Mordecai Meirowitz

Publishers

4
Clipper Dourios Grow Jogos e Brinquedos Hasbro

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