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Ubongo Trigo box art

Ubongo Trigo

Players

1-4

Time

?-?

Age

7+

Weight

1.55

Rating

6.42

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good balance of direct and strategic confrontation. Players need to pay attention to others' strategies and turns frequently, but there is limited emphasis on cooperation.

Replay value

Ubongo Trigo offers a high level of variability with different gameboard setups and multiple paths to victory. The expansions available add new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. It scales well with different numbers of players and maintains a consistent level of player interaction. While it may take some time to learn, the game offers a rewarding and engaging experience, making it highly replayable.

Luck profile

Ubongo Trigo has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Ubongo Trigo strikes a good balance between luck and strategy.

Overview

The Ubongo series has already challenged players with deciphering where to play shapes composed of squares (Ubongo itself), blocks (Ubongo 3D) and hexagons (Ubongo Extreme), so with Ubongo Trigo, the triangles now come into play. Each player has seven shapes, each composed of a unique combination of triangles and each colored differently. In each round of the game, each player takes a puzzle board that uses four shapes (or six on the tough side) to create two images. Players are presented only with the images' silhouettes, so they need to determine how to combine which shapes – with which sides face up and in which direction - to create the two images on their card. The first player to do so starts counting down from 20 (30 for the tough side), and any other player who doesn't complete her board before that first player reaches zero gives her card to that other player as a point; any player who does complete the puzzles in time (including the first player) keeps his own board for a point. The player with the most points after eight rounds wins!

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Credits

Designers

1
Grzegorz Rejchtman

Artists

3
Karl-Otto Homes Nicolas Neubauer Bernd Wagenfeld

Publishers

1
KOSMOS

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