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Ubongo Trigo box art
2012 Ranked #8,645

Ubongo Trigo

A real-time puzzle game has players combine triangular shapes to fill silhouetted images before the countdown ends. Faster completion earns a point, while harder boards require more shapes and more spatial insight.

Puzzle Pattern Recognition Real-Time

Players

1-4

Play time

Not listed

Age

7+

Complexity

1.55/5

Rating

6.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Ubongo series has already challenged players with deciphering where to play shapes composed of squares (Ubongo itself), blocks (Ubongo 3D) and hexagons (Ubongo Extreme), so with Ubongo Trigo, the triangles now come into play.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Ubongo series has already challenged players with deciphering where to play shapes composed of squares (Ubongo itself), blocks (Ubongo 3D) and hexagons (Ubongo Extreme), so with Ubongo Trigo, the triangles now come into play. Each player has seven shapes, each composed of a unique combination of triangles and each colored differently. In each round of the game, each player takes a puzzle board that uses four shapes (or six on the tough side) to create two images. Players are presented only with the images' silhouettes, so they need to determine how to combine which shapes – with which sides face up and in which direction - to create the two images on their card. The first player to do so starts counting down from 20 (30 for the tough side), and any other player who doesn't complete her board before that first player reaches zero gives her card to that other player as a point; any player who does complete the puzzles in time (including the first player) keeps his own board for a point. The player with the most points after eight rounds wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
20 min
Age
7+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Grzegorz Rejchtman

Artists

3
Karl-Otto Homes Nicolas Neubauer Bernd Wagenfeld

Publishers

1
KOSMOS

Linked items

No published linked games yet.