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Typo 2d box art
2014 Ranked #18,970

Typo 2d

This word-building card game has players place letters into crossing rows and columns, name valid starting words, and empty their hands first. Failure forces the removal of an entire word, turning language gaps into a growing hand.

Party Game Word Game Simultaneous Action Selection Hand Management

Players

2-6

Play time

Not listed

Age

9+

Complexity

1.67/5

Rating

6.14

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Typo 2D, you try to play your cards next to cards already on table so that you can say words that start with the letter combinations in the rows or columns.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Typo 2D, you try to play your cards next to cards already on table so that you can say words that start with the letter combinations in the rows or columns. In this game's predecessor, Typo from 2004, players placed letter cards in four separate rows; in Typo 2D, players can build "words" in two directions, crossing words as in crossword puzzles. The first player to play all of his cards wins. In each game round, all players choose one of their hand cards, then reveal them simultaneously. In alphabetical order, players place their card adjacent to a card on the table to create or extend a row or column of letters. You must then say a word that starts with the letters in this row or column. If you extend a row and a column at the same time, you must say a word for the row and a word for the column. Once five or more rows/columns consist of at least two connected cards, you may place a letter only if you extend the length of a row or column to three cards or more. If you cannot place a letter card because you can't create a word, then you must remove all cards from the longest row or column and add half of these cards to your hand. (Set the other cards aside as a penalty pile.) If you still can't place a letter in order to create a word, you must remove another word, etc. If you place a letter card and connect separate areas of the grid — which were separated due to someone needing to remove a word — then you discard one of your penalty cards. Typo 2D includes icons on some cards that can be used for variants, such as a card that can replace another card or a card you must place behind an empty spot and "fill in" the empty spot by saying a word.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
40 min
Age
9+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Corné van Moorsel

Artists

1
Ron van Dalen

Publishers

1
Cwali

Linked items

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