Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The Two Heirs is a strategy competitive tableau-bulding games for 1 to 2 players. Players take a role of two siblings who are trying to impress their royal father with the ability to rule.
Core mechanisms
Key systems that shape the decisions players make.
Rondel
Move around a circular action track that limits which actions are currently reachable.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
The Two Heirs is a strategy competitive tableau-bulding games for 1 to 2 players. Players take a role of two siblings who are trying to impress their royal father with the ability to rule. The winner takes the crown. In the game the players build cards with building using 3 resources – wood, grain and stone. The buildings to build are selected from a rondel of cards. The cards available are determined by a number of warbands placed on the rondel. But warbands are also necessary for the tableau-building part, since the new buildings can be built only within the reach of the warband. Also, the resources available are determined with a similar way. The warband movement therefore plays a vital role in player’s task to achieve victory. The consists of 6 interchangeable modules, each with 9 buildings. For each game players select 3 of those modules which grants a great replay value to the game.