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Aquaducts box art

Aquaducts

Players

1-2

Time

5-10

Age

8+

Weight

1.67

Rating

6.82

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Aquaducts has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not a major focus of the game. Overall, Aquaducts has a good level of player interaction.

Replay value

Aquaducts offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and enhances gameplay. The game provides deep strategic possibilities and room for improvement over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Aquaducts has a strong replayability score of 7.8.

Luck profile

Aquaducts has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

Download link: http://bit.ly/1ECXIZk A complete Print & Play file (3 pages of cards, color, single-sided), including rules, is available at the link above. Players will also need a standard 6-sided die of any size or color. In ancient times, the aquaduct was an engineering marvel, bringing fresh water into cities choked with pollution and waste. You are a fledgling engineer with big plans for the future. If you can build aquaducts to every part of your city, provide much-needed amenities, and gain the people's favor, you will go down in history! This microgame consists of 24 cards, played as tiles in a city layout. Players get only one run through the deck, and must use their limited resources to expand, navigate, and build their city. The game features 4 difficulty levels (based on the size of the city), and offers great strategic gameplay with very few components.

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Credits

Designers

1
Dave Mansell

Publishers

1
(Web published)

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