Table feel
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Classic Knizia betting and racing game. Initially players bet on the horses as they are dealt from the deck, then the horses race on the die roll, the course being 40 spaces. The cards & die have 4 symbols, jockey's hat, boot, horse shoe and horse's head; the head is on the die 3...
Players
3-6
Time
?-?
Age
10+
Weight
1.8
Rating
6.42
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Turf Horse Racing has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Turf Horse Racing has a strong replayability score of 7.8.
Turf Horse Racing has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, with minimal room for players to influence or mitigate the effects of randomness. However, players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck, with little influence from player strategy. The final luck score for Turf Horse Racing is 4.33.
Overview
Classic Knizia betting and racing game. Initially players bet on the horses as they are dealt from the deck, then the horses race on the die roll, the course being 40 spaces. The cards & die have 4 symbols, jockey's hat, boot, horse shoe and horse's head; the head is on the die 3 times, giving it a 50% chance of being rolled. The cards have different values against each symbol, showing how far they move when that symbol is rolled. But the number against the horse's head is always 1 to 7 for the same horse. So Raven Beauty always has a 50% chance of moving 7 spaces, Lagoon Lady moves 4, and poor old Roamin' Emporer goes 1 space. The trick, and it's a good trick, is that the other 3 values vary wildly for the lower horses, making them outside chances to win. One lucky roll and Roamin' Emporer can leap forward 20 places! So do you bet on the steady goers, or take a gamble on the nags? Players take turns to roll the die and choose which horse moves, so with a good roll you move one you've bet on, with a bad roll you move someone else's horse. Points are awarded to 1st, 2nd & 3rd home, and one of your bets is a doubler. Re-implemented as: Winner's Circle / Royal Turf
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