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Turf Horse Racing box art
1995 Ranked #11,596

Turf Horse Racing

Horse-racing betting game has players back horses, choose which runners advance, and score on the finish order. Low-rated horses can surge on a lucky symbol, making steady favorites and long shots viable.

Family Games Animals Dice Betting and Bluffing Dice Rolling

Players

3-6

Play time

Not listed

Age

10+

Complexity

1.8/5

Rating

6.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Classic Knizia betting and racing game. Initially players bet on the horses as they are dealt from the deck, then the horses race on the die roll, the course being 40 spaces.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Classic Knizia betting and racing game. Initially players bet on the horses as they are dealt from the deck, then the horses race on the die roll, the course being 40 spaces. The cards & die have 4 symbols, jockey's hat, boot, horse shoe and horse's head; the head is on the die 3 times, giving it a 50% chance of being rolled. The cards have different values against each symbol, showing how far they move when that symbol is rolled. But the number against the horse's head is always 1 to 7 for the same horse. So Raven Beauty always has a 50% chance of moving 7 spaces, Lagoon Lady moves 4, and poor old Roamin' Emporer goes 1 space. The trick, and it's a good trick, is that the other 3 values vary wildly for the lower horses, making them outside chances to win. One lucky roll and Roamin' Emporer can leap forward 20 places! So do you bet on the steady goers, or take a gamble on the nags? Players take turns to roll the die and choose which horse moves, so with a good roll you move one you've bet on, with a bad roll you move someone else's horse. Points are awarded to 1st, 2nd & 3rd home, and one of your bets is a doubler. Re-implemented as: Winner's Circle / Royal Turf

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
60 min
Age
10+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Publishers

1
Gibsons

Linked items

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