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Tryce box art
1969 Ranked #20,511

Tryce

This rummy-style card game has players form runs, groups, and letter-based words across seven rounds for the highest score. Each round demands a different mix of melds, while cards left in hand become costly when someone empties theirs.

Card Game Set Collection Series: 3M Gamettes Traditional Card Games: Rummy

Players

3-6

Play time

Not listed

Age

?+

Complexity

1.6/5

Rating

5.87

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

The game consists of two standard card decks including the jokers from each deck. In addition to the standard numbers and suits the cards also contain a letter of the alphabet.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The game consists of two standard card decks including the jokers from each deck. In addition to the standard numbers and suits the cards also contain a letter of the alphabet. The players are attempting to create "runs", "groups" and "words". A Run is four or more cards in the same suit in sequence. A Group is three or more of a kind. A Word is formed using the letters on the cards and can be any non-proper word found in a standard dictionary. A game consists of seven rounds, and in each round a player must form a specific number of Runs, Groups and Words. Each player is dealt a number of cards, the exact number of which varies depending on the round in play. Each turn the player draws the top card from the deck or from the discard pile then plays as many cards as possible (either by forming new Runs, Groups or Words or by adding them onto cards which have already been played, either by themselves or by other players). Finally, they discard one of their remaining cards. The round ends when one player manages to empty their hand. Players gain points by forming the number of Groups, Runs and Words specified for the round and for the cards in the melds they created. They lose points for cards left in their hand when the round ends. The player with the highest total after all seven rounds is the winner. An interesting variation of Rummy, Tryce adds an element of strategy to that game. Belongs to the 3M Gamette Series. It was also released in a "butterbox" or "butterdish" version.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
3–6
Best with
3–6
Play time
10 min
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
3M

Linked items

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