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Tricky Badger box art
2023 Ranked #20,738

Tricky Badger

This trick-taking set-collection game has players win collection cards, assemble animal combinations, and finish with the most points. Badgers eat unprotected hamsters, weevils consume wheat, and theft creates tension around every carefully connected set.

Animals Card Game Set Collection Trick-taking

Players

3-5

Play time

25-45 min

Age

10+

Complexity

2/5

Rating

5.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Deep in the European forests you can still find the endangered wild European hamster. You have been hired to conserve these hamsters and keep them safe from their natural predator: the badger.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Deep in the European forests you can still find the endangered wild European hamster. You have been hired to conserve these hamsters and keep them safe from their natural predator: the badger. Tricky Badger is a set-collection, trick-taking card game. The game lasts five rounds, and each player starts the round with a hand of nine cards, with pink always being trump. Ten collection cards are placed face up from the deck. At the start of each trick, the active player (a position that rotates) chooses a collection card that the winner of the trick will add to their collection; each collection card has an arrow to indicate whether the highest or lowest card in the trick will win. The active player leads a card, and players must follow this color, if possible. Some cards trample others, and a trampled card is removed from consideration in the trick. If a trump is played in the trick, then the highest or lowest non-trampled trump wins the trick; otherwise the highest or lowest non-trampled card of the suit led wins the trick. After nine tricks, the round ends. Discard the remaining collection card, deal out nine cards to each player, and lay out ten new collection cards. After five rounds, players score points for their collection cards, which can be independent or connected to other cards. Every female hamster and every male hamster is worth 1 point, for example, but a female and male hamster that are connected are worth 3 points. Get a second male hamster, however, and they fight, eliminating all of your hamsters. Similarly, a 3-point badger in your collection will eat all hamsters present unless you connect it with a bone to slake its hunger. You can feed wheat and weevils to hamsters to earn bonus points, but weevils on their own will eat your wheat. Magpies can steal cards from opponents, but cages and buckets can protect your animals from theft. Whoever ends up with the most points wins.

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Category

2

Mechanism

2

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–4
Play time
25–45 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Alexander Kneepkens

Artists

1
Zhenya Lyapina

Publishers

1
Jolly Dutch Productions

Linked items

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