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Owl About box art
2019 Ranked #15,090

Owl About

This trick-taking avoidance game has owls manipulate card effects and finish with the fewest points. Winning a trick can reverse rankings, redirect the lead, or give trophies away, making control of each hand unstable.

Animals Card Game Trick-taking

Players

3-6

Play time

15-30 min

Age

8+

Complexity

2/5

Rating

6.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the trick-taking game ??????? (Owl About), lazy owls are competing to not be the tribal leader, as they do not want to have to work hard every day.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the trick-taking game ??????? (Owl About), lazy owls are competing to not be the tribal leader, as they do not want to have to work hard every day. The cards in the game are suit-less and range from 1 to 10, with each card having two to four copies, and a few cards also having a "night" version. In general, the highest card will win the trick and players must play a card that is equal to or higher than the card that has the highest speed value played in the trick if they can. Each card has a special effect, but only the effect of the card that wins the trick is activated. Some of the effects include reversing the order, such that the lowest card will win future tricks; passing the lead to another player; or giving a trick won to another player. The lowest ranked cards also have abilities that trigger when the highest value cards are present in the same trick which increase their rank. At the end of a hand, the player with the most trophies will earn that many points, with most tricks being worth 1 trophy. All other players will earn points equal to the difference between the winning player's trophy count and their own. Play continues until players reach a specified victory point count, and the player with the least points wins.

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
2
Play time
15–30 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Tom Matsuoka

Artists

1
Romi

Publishers

1
Uesama Games (???????)

Linked items

No published linked games yet.