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Trendy box art

Trendy

Players

2-5

Time

?-?

Age

8+

Weight

1.09

Rating

6.28

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Trendy has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Trendy has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Trendy has a strong replayability score of 7.95.

Luck profile

Trendy has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

In Trendy, each player plays cards representing various fashion designers. Each turn, you lay a card face up to the table and draw a new card. When as many cards for a designer have been laid face up as the number on that designer's cards, that designer has a "breakthrough" and players who played that number save those cards for scoring at the end of the hand (The deck is balanced: more 7-value cards than 6-value cards, etc.). All other played cards are discarded. There are 2 special cards for each designer in the deck: A Super Model is worth 2 cards toward achieving a breakthrough. An Out card clears all of that designer's face up cards. The game is played over several hands until at least one player has scored more than 100 points.

Category

1

Mechanism

1

Family

1

Type

1

Editions

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Credits

Designers

1
Reiner Knizia

Artists

3
Hubert Ronek U-i (U?) Atelier Wilinski

Publishers

1
Spiel Spass