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Horse Fair Card Game box art

Horse Fair Card Game

Players

2-6

Time

?-?

Age

6+

Weight

1.07

Rating

5.80

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.8

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Horse Fair Card Game has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

The Horse Fair Card Game offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, the Horse Fair Card Game has a strong replayability score of 7.6 out of 10.

Luck profile

The Horse Fair Card Game has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Horse Fair is a card game containing 65 cards (numbered 3-7) and 10 horse figurines. As the judges of the Horse Fair, players vote on which of the five horses they want to win the fair. On their turn, a player lays a card from their hand face-up to the table and draws a new card from the draw pile. A horse is a winner when the number of face-up cards for that horse, among all players, is equal to the number printed on that horse’s cards. All players who played the winning horse collect those cards for later scoring. The player that played the last scoring card also receives a horse figurine. All other face-up cards are discarded and a new round begins. The game ends when one player has acquired 4 horse figurines. Scoring for the basic game awards one point for each card and two points for each horse figurine a player has collected. The advanced game scoring awards the face value of scored cards and only one point for each horse figurine. The deck is balanced, containing more 7-value cards than 6-value, etc. Each horse also has a “Second Look” card which counts as two cards when laid to the table and a “Thumbs Down” card in which all cards for that are face-up for that horse are discarded. Re-implements: Trendy

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Credits

Designers

1
Reiner Knizia

Publishers

2
Custom Game Co. R&R Games

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