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Townies box art
Rich game profile

Townies

Townies is a roll&write game, where each player will be developing a plan of a small and modern town. They will design its blocks and buildings, trying to adjust to the carousel of different color markers and the ever-changing dice rolls. The one whose city will be the most comfo...

Players

1-5

Time

?-?

Age

12+

Weight

1.67

Rating

6.80

Should this hit the table?

Quick read before the metadata.

Townies has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Townies has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Townies has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Townies has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Townies is a roll&write game, where each player will be developing a plan of a small and modern town. They will design its blocks and buildings, trying to adjust to the carousel of different color markers and the ever-changing dice rolls. The one whose city will be the most comfortable to live in will win. Gameplay The game is played over a series of rounds. Each round, two Project dice are rolled, and each player, using the marker of their current color, must do one of the following: Draw a Shape — Fill 4 spaces of their map with the rolled Shape (anywhere on the map, rotated or flipped, but not modified) Draw an Object and score VP for it — Attach an Object to a Block of the correlating color, according to either the rolled Object OR their current marker. When everyone is done drawing either the rolled Shape or one of the two Objects, the markers are passed around the table, and a new round begins. Game End When anyone announces their 9th Object, the game is over. The player with the most VP wins. Additional Modes The players can choose to play with any combination of Individual Goals, Additional Goals, and/or Bonuses that add even more tactical and strategical depth to the game. —description from the publisher

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Commerce mapping

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Credits

People and publishers

Designers

1
Evgeny Petrov

Artists

3
Egor Poskryakov Uildrim Oleg Yurkov

Publishers

1
Hobby World

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