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A Touch Of Evil: Dark Gothic box art
2014 Ranked #4,284

A Touch Of Evil: Dark Gothic

This gothic deck-building game has monster hunters build their strength and confront supernatural threats. New cards sharpen each hero's approach as danger closes around the town.

Card Game Horror Deck, Bag, and Pool Building Series: A Touch of Evil

Players

2-6

Play time

Not listed

Age

12+

Complexity

2.14/5

Rating

6.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Dark Gothic is a deck-building game set in Flying Frog's A Touch of Evil game series. Each player represents a particular monster-hunting hero in the game, and that hero determines the player's starting deck and grants a special ability.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dark Gothic is a deck-building game set in Flying Frog's A Touch of Evil game series. Each player represents a particular monster-hunting hero in the game, and that hero determines the player's starting deck and grants a special ability. The heroes work together to some degree to defeat villains and monsters as they collectively lose the game if ten cards land in the shadows during play. That said, the game has only a single winner – the player who has the most investigation points at the end of the game. (Villains come in three levels of difficulty, and at the start of the game, you create a villain stack with one card of each difficulty level being chosen at random.) The game uses three currencies – combat (red), cunning (green) and spirit (blue) – with some cards having a silver cost that can be paid with any currency. Players can acquire cards from a row of six that are available from the main deck or from piles of cards that are always available. If you fight the "Hungry Dead" – an always available card that costs one of each color – you can remove a card from your deck or from the central row. "Dark Secrets" are a special type of card that get added to your deck through various means. The card is worth negative points at the end of the game, but should you draw it during play, you remove it from the game, then draw a "Shocking Discovery" – which will affect you or all players with some kind of pernicious effect.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–4
Play time
60 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Jason C. Hill

Artists

1
Jack Scott Hill

Publishers

1
Flying Frog Productions

Linked items

No published linked games yet.