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Lockwood's Asylum box art

Lockwood's Asylum

Players

1-5

Time

45-90

Age

13+

Weight

2.5

Rating

7.60

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Lockwood's Asylum has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, it has a good level of player interaction.

Replay value

Lockwood's Asylum offers a high level of variability in gameplay experiences with its variable setups and multiple paths to victory. The presence of expansions adds new content and enhances replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. It scales well with different player counts and maintains its appeal and balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Lockwood's Asylum has a strong replayability score of 7.8 out of 10.

Luck profile

Lockwood's Asylum has a moderate level of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Lockwood's Asylum is a competitive survival horror deck-building game for 2 to 5 players. Unlike most deck-building games, Lockwood's Asylum allows players to build not only their own decks, but also the decks of their opponents. Each time a player purchases a Monster or Horror card, that card goes into the play area - or "Room" - of the player to their left. Any Ally cards that a player purchases go into their own Room, where they help defend against the Monsters and Horrors that have been placed there by the others players. At the end of the turn, the Allies, Monsters, and Horrors in the player's Room battle it out! If the Monsters are able to overwhelm the player's Allies, then any excess damage lowers the player's Health. When a player is reduced to 0 Health, they are eliminated from the game. The last player left standing survives the night and claims victory! —description from the publisher

Editions

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Credits

Designers

1
Mason Crawford

Publishers

1
Blackout Games, LLC

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