Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
3-6
Time
?-?
Age
10+
Weight
1.54
Rating
5.66
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Graverobbers offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Graverobbers has a strong replayability score of 8.0.
Graverobbers has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in determining the game's outcome.
Players are trying to save (or destroy) graves in 1880s London cemeteries. Players have secret objectives--playing cards makes the objectives more attainable, BUT--you score points based on cards still in hand when the game is done (so the more you play, the less you score). Worse still, half the cards help, the other half hurt your scoring--but to ditch the bad cards, you have to play them...and potentially hurt your chances of winning in the first place!! Very tricky. (from Jolly Roger Games as reported on boardgamenews.com)
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