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The Touch box art

The Touch

Players

2-6

Time

?-?

Age

?+

Weight

1

Rating

5.45

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Touch has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, the game has a strong interaction score.

Replay value

The Touch has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions also adds to its replay value.

Luck profile

The Touch has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Touch is "a game of sensory perception & memory" according to the tag line. A unique game unit rotates to reveal cards labeled with sets (underwater animals or Paris landmarks, for example). A timer on top of the unit is then set as the player reaches into an enclosed dome, blindly searching for the pieces on the card. The other players watch his groping through a clear opening in the dome. A card is collected only when the last piece is drawn. Points are awarded for pieces drawn and cards collected with a bonus for having a complete set.

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Editions

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Commerce

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Credits

Designers

1
Christopher Anthony

Publishers

1
Anthony Innovations, Inc.

Linked items

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