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Treasure, Ready, Go! box art

Treasure, Ready, Go!

Players

2-4

Time

?-?

Age

5+

Weight

1

Rating

6.96

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's actions. However, there is limited emphasis on cooperation.

Replay value

Treasure, Ready, Go! has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Treasure, Ready, Go! is 6. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the game outcome being influenced by both luck and player decisions.

Overview

The object of the game is to obtain the most treasures. Treasures are awarded by completing tasks. Each turn the player turns over the hour glass, then turns over the first treasure card. Depending on the card, various tasks must be performed before the time runs out; pantomiming animals, matching cards, grabbing for specific animals... If the players wish to push their luck, they can turn over yet another treasure card and attempt to complete another task. If, however, time runs out, the players lose all of the accumulated treasure cards. They can stop after completing a card and retain the current round of treasures they've collected.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Roberto Fraga

Artists

2
Ulrike Fischer Alice de Page

Publishers

2
Auzou HABA

Linked items

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