Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The object of the game is to obtain the most treasures. Treasures are awarded by completing tasks.
Core mechanisms
Key systems that shape the decisions players make.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Acting
Communicate information by performing without directly stating the answer.
Memory
Remember previously revealed information, positions, or sequences.
Read the full game description
The object of the game is to obtain the most treasures. Treasures are awarded by completing tasks. Each turn the player turns over the hour glass, then turns over the first treasure card. Depending on the card, various tasks must be performed before the time runs out; pantomiming animals, matching cards, grabbing for specific animals... If the players wish to push their luck, they can turn over yet another treasure card and attempt to complete another task. If, however, time runs out, the players lose all of the accumulated treasure cards. They can stop after completing a card and retain the current round of treasures they've collected.