ABG All Board Games
Jungle Speed Kids box art

Jungle Speed Kids

Players

2-6

Time

15-30

Age

4+

Weight

1

Rating

5.73

Fit

Teach 2.9

Teaching signal

Replay 4.0

High replayability

Interaction 3.3

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Jungle Speed Kids has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, making it accessible to a wide range of players. Overall, Jungle Speed Kids has a strong replayability score of 7.97 out of 10.

Luck profile

The final luck score for Jungle Speed Kids is 4.33, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. Overall, the game is a balanced mix of luck and strategy.

Overview

In this new Jungle Speed version for kids, be the first to catch the totem when two identical tiles appear. The goal of the game is to collect the most tiles by game's end. This version differs from standard Jungle Speed by mixing in elements from the classic children's game Memory which makes it perfect for younger children to enter the world of Jungle Speed. The game consists of 36 animal tiles and the Jungle Speed totem. The tiles are comprised of 8 each of a monkey, elephant, giraffe, and zebra along with 4 lions. All the tiles are placed face-down in a grid just like "Memory" with the totem placed at the center of the grid. Each player takes turns flipping over one tile in the grid making sure each player has seen it and then replacing it face-down in its original place. As soon as a flipped tile matches one that has previously been flipped (not including the lions), the players race to grab the totem. The player who is fastest to the totem now has to turn over the correct matching tile hopefully remembering where it is. If they are successful they collect both tiles and put it in a pile in front of them. If they do not flip over the correct tile, they are frozen and can not grab for the totem until they use their next turn to become unfrozen. When a player flips over a lion tile , the tile is removed from the grid and placed on the side of the grid. When the fourth lion tile is flipped, the game immediately ends and the player with the most tiles wins. —user summary

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

4
Marie Fort Wilfried Fort Thomas Vuarchex Pierrick Yakovenko

Artists

1
Vaïnui de Castelbajac

Publishers

1
Asmodee

Linked items

No linked items imported yet.