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Tobruk: Tank Battles In North Africa 1942 box art
1975 Ranked #5,800

Tobruk: Tank Battles In North Africa 1942

A tactical World War II wargame has commanders refight tank battles around Tobruk at squad and weapon level. Modular scenarios introduce armor, artillery, morale, and close assaults as players learn the system.

Wargames Wargame World War II Hexagon Grid Line of Sight

Players

2

Play time

Not listed

Age

12+

Complexity

3.73/5

Rating

6.45

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Tobruk is a tank combat simulation set in North Africa, specifically May-June of 1942. [From the box back, including some odd formatting] "The sun blazed down with white-hot intensity, turning the horizon into a shimmering, dancing ribbon.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tobruk is a tank combat simulation set in North Africa, specifically May-June of 1942. [From the box back, including some odd formatting] "The sun blazed down with white-hot intensity, turning the horizon into a shimmering, dancing ribbon. In the distance, the mechanical roar of German panzers could be heard like a thunderstorm about to break. The Afrika Korps was on the move! Exhausted British Infantry, part of the famed Desert Rats, crouched low in their slit trenches, patiently waiting. Weary, dirty, and sleepless, they braced themselves to repel yet another of Rommel's ferocious assaults. Could this ragged, think line of Australians, South African, Free French, and British infantry continue to hold against the Desert Fox's veteran troops? There could be no retreat There could be no hope of relief. The British faced the Germans in the desert with their backs to the sea. This was the battle for North Africa, the conquest of a continent. This was the most famous siege in the annals of modern warfare This was the battle for TOBRUK Now, you can re-create all of the furious action of tank-to-tank battles on the Western Desert during World War Two. NINETEEN DIFFERENT GAME SITUATIONS are provided to enable you to re-create all facets of the decisive Gazala battle-Rommel's most spectacular victory that lead directly to his most spectacular defeat at El Alamein only a few months later. Now you can re-fight all the crucial actions of this important battle on a SQUAD and INDIVIDUAL WEAPON level: 'The Group Cruwell Feint', 'Action at Point 171', 'The Destruction of the 150th Brigade', 'Bir Hacheim: The Fall of Point 186', 'Convoy Raid', 'Night Assault', Battery Overrun' and more. BEGIN PLAY ALMOST IMMEDIATELY! Now, through the innovative use of the Programmed Instruction method, even a novice wargamer can quickly get into the action. Each game situation has its own rules 'module'. To play the game it is only necessary to read the first short module. As skills increase, players advance to the more realistic modules at their own pace..." [End box back] Rules include morale, overrun, armor penetration, smoke, Stuka aircraft, forward observers, artillery, grenades, close assaults, and much more. 504 counters (with 6 blanks), three 8" X 22" mapboards, charts and a 36 page rulebook are included. Avalon Hill Complexity Rating - 7

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
90 min
Age
12+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
Harold E. Hock

Artists

1
Randall C. Reed

Publishers

1
The Avalon Hill Game Co

Linked items

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