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Tiles box art

Tiles

Players

2-3

Time

?-?

Age

8+

Weight

1

Rating

5.82

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Replay value

Tiles offers a high level of variability in its gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities, allowing players to improve their tactics and strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Tiles has a strong replayability score of 7.8 out of 10.

Luck profile

Tiles has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Tiles strikes a good balance between luck and strategy.

Overview

BoneGames (http://www.bonegames.com) produces a number of do-it-yourself free games. You download a PDF containing rules and components, and print out what is required for play. Tiles is an abstract card game for two or three players. Players play tiles to try to close areas of their colour to score points. The larger the closed area, the more points scored. The player with the most points at the end of the game wins. There are 45 square tiles, each subdivided into four triangular areas which are either white, black or gray. Each player is assigned a colour. Tiles must be played so the edge colours match already-played tiles; if one cannot play any tile, one must discard instead. You can score only on your own turn.

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Credits

Designers

2
Bruce Biskup Joshua Howard

Publishers

2
(Web published) BoneGames

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