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Momentum box art

Momentum

Players

2-3

Time

?-?

Age

10+

Weight

2.25

Rating

6.70

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Momentum has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities for players to explore and improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Momentum has a strong replayability score of 7.85.

Luck profile

Momentum has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have a substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Momentum has a moderate level of luck dependence.

Overview

Momentum is a dynamic abstract strategy board game in which the lead swings back and forth like the steel spheres of Newton’s cradle. Grabbing the lead and holding onto it is the challenge. The mechanics of the game simulate the game of marbles. Players take turns dropping one of their eight marbles (glass stones) onto a square 7 x 7 game board. On the second player’s first turn only, the second player may either drop a counter or replace the first player’s dropped counter with one of his or her own (Pie Rule). The momentum of the dropped marble is transferred in up to eight (orthogonal and diagonal) directions through adjacent contiguous lines of marbles. The last marble at the end of each of these lines is pushed away one cell from the dropped marble. Some fall off the board and are returned to the owning players. When a player has only one marble left in hand, he or she is required to announce the last marble. At which point, his opponent is forced to knock at least one of his other seven marbles off the board, otherwise the opponent would lose the game. The first player to have all eight of his or her marbles on the board at the end of his or her turn wins the game. For beginners and perpetual games the following rule applies to the standard 7 x 7 game. 30-Rounds Rule (Optional, recommended for beginners): If a game lasts for 30 rounds (60 player turns), play stops and the outcome is determined. If either player has a majority of marbles on the board that player wins, if not, the game ends in a draw. Players can use a spare token to keep track of rounds by using the outside edge of the board. Once around is 28 steps. Two more rounds and the game ends.

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Credits

Designers

1
Phil Leduc

Artists

1
Néstor Romeral Andrés

Publishers

2
(Web published) nestorgames

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