ABG All Board Games
Tiku box art

Tiku

Players

2

Time

?-?

Age

?+

Weight

1.67

Rating

6.72

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Tiku has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not heavily emphasize cooperation.

Replay value

Tiku has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience each time it is played.

Luck profile

Tiku has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Tiku strikes a good balance between luck and strategy, making it an engaging and strategic board game.

Overview

Tiku is a beautiful wooden version of an early Knizia design that first appeared in spielbox magazine in 1993. Played on a 6x6 board, each player has six pieces and fourteen stone markers. The pieces move in a straight line orthogonally like rooks in chess, but without any capturing. Instead, they leave a trail of stones behind. As you can't jump other pieces, you try to block your opponent from crossing your markers and, therefore, replacing them. The first player to place their last stone marker wins. Deeper than it seems at first glance. While it is important to place as many stones on your turn as possible, sometimes it is more important to make moves which force your opponent to take back some of their already placed markers. Re-implemented by: Battle for Olympus (basic version)

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Reiner Knizia

Artists

2
Andreas Resch Franz Vohwinkel

Publishers

5
Ducosim Österreichisches Spiele Museum e.V. Steffen-Spiele W. Nostheide Verlag GmbH WIN: Das Spielejournal