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Tiku box art
1993 Ranked #15,563

Tiku

An abstract blocking game has players move pieces across a grid, leaving stone trails to place all their markers first. Forcing opponents to reclaim their own stones makes a short move more powerful than rapid expansion.

Abstract Abstract Strategy Area Majority / Influence Category: Combinatorial Magazine: Spielbox

Players

2

Play time

Not listed

Age

?+

Complexity

1.67/5

Rating

6.72

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Tiku is a beautiful wooden version of an early Knizia design that first appeared in spielbox magazine in 1993. Played on a 6x6 board, each player has six pieces and fourteen stone markers.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tiku is a beautiful wooden version of an early Knizia design that first appeared in spielbox magazine in 1993. Played on a 6x6 board, each player has six pieces and fourteen stone markers. The pieces move in a straight line orthogonally like rooks in chess, but without any capturing. Instead, they leave a trail of stones behind. As you can't jump other pieces, you try to block your opponent from crossing your markers and, therefore, replacing them. The first player to place their last stone marker wins. Deeper than it seems at first glance. While it is important to place as many stones on your turn as possible, sometimes it is more important to make moves which force your opponent to take back some of their already placed markers. Re-implemented by: Battle for Olympus (basic version)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
15 min
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

2
Andreas Resch Franz Vohwinkel

Publishers

5
Ducosim Österreichisches Spiele Museum e.V. Steffen-Spiele W. Nostheide Verlag GmbH WIN: Das Spielejournal