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Tic Talk box art
2014 Ranked #17,650

Tic Talk

A team word game where one side races to create words from letter constraints, then the other tries to guess them using Taboo-style clues. The guessers receive only the time the writers took, making speed doubly important.

Party Games Party Game Word Game Dice Rolling

Players

4-6

Play time

Not listed

Age

10+

Complexity

1/5

Rating

5.82

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Tic Talk, first published in english as Wordy Word and before that as the Nordic edition Flipp!, pits two teams against one another each round, with one team creating words and the other trying to figure out what was created.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tic Talk, first published in english as Wordy Word and before that as the Nordic edition Flipp!, pits two teams against one another each round, with one team creating words and the other trying to figure out what was created. At the start of a round, one team flips its sand timer, then rolls five colored, twelve-sided letter dice; each color corresponds to a row on a paper tablet, with the red die indicating what the first letter in a word must be, the yellow die indicating the second letter in a separate word must be, and so on. The team members think up words that fit these constraints as quickly as possible, stopping the sand timer once they've finished. Following this, a member of the other team looks at the word list, starts the same sand timer in reverse — thereby giving him as much time as the team took to write down its words — then tries to get her teammates to guess these five words. Clue-giving is done Taboo-style, and that team scores one point for each word guessed in the time allowed.

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Type

1

Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
4–6
Best with
4–6
Play time
30 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Dave Yearick

Artists

1
Martin Vidberg

Publishers

2
asmodee Marbles: The Brain Store

Linked items

No published linked games yet.