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Inklings box art

Inklings

Players

4-6

Time

?-?

Age

12+

Weight

1.5

Rating

6.36

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate interaction with a good balance of direct and strategic confrontation.

Replay value

Inklings offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a moderate level of easiness to learn. Overall, Inklings has a strong replayability score of 7.9.

Luck profile

The final luck score for Inklings is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

This game received Games Magazine's Game of the Year award in 1993. Players form two teams of at least two players (equipment is provided for six total, although more players can be added if you improvise). Each player is given a card with seven words in a category, and a wipe-off board with space for clues for each of them. Players then attempt to write the shortest possible clues for their seven words. In turn, each player puts his or her board in the display rack. After announcing the category, their teammates have a limited amount of time to guess the words. If any are left unanswered, the other team is given a single shot to guess each word Won Games Magazine Game of the Year award in 1993. 1993 Mensa Select

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