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There Must Be A Victory box art

There Must Be A Victory

Players

2

Time

?-?

Age

?+

Weight

2.4

Rating

6.02

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. There is a limited emphasis on cooperation.

Replay value

There Must Be a Victory has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for There Must Be a Victory is 7, indicating a moderate level of luck influence. The game has a balanced mix of randomness and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Sailing ships with broadsides - the last vestige of "wooden ships and iron men." They mingle in a fleet action with iron-plated steamships, speedy armored rams, and a few ships with armored turrets. Mobile Bay? Charleston? No, it's the Adriatic, in a short and violent naval war between Italy and Austria-Hungary. Yes, you heard right. Finally, you'll have a chance to see the Austro-Hungarian navy in action. Historically, they did very well. How will you do? The "Seven Weeks War" of 1866 is also known as the Third Italian Independence War. The Italians want Venice. The Austrians have it. But the Italians are allied with up-and-coming Prussia, and the Austrians have a hard time on land. On the Adriatic, the Austrio-Hungarian fleet is outnumbered and out gunned, more to 2-1 in both categories. But they have aggressive commanders and a willingness to "Ram anything painted grey!" That was the signal from the Austrio-Hungarian flagship (the Italians would be the folks with gray ships). The same signal included the sentence, "There must be a victory at Lissa." And now it's up to you to find out if there will be, or if the Italians succeed in making the Adriatic "an Italian lake." It is a classic confrontation, by designer Paul Rohrbaugh, of numbers versus quality, with over 200 multi-sized counters featuring individual ships and the admirals who commanded the fleets. Players maneuver on an operational map and then shift to smaller battle maps when it's time to put their iron to the test. Two scenarios - just the conclusive Battle of Lissa or the entire campaign, along with important random events, intrusions by the French and Turks, optional rules for ships and events that could have happened, and more. Will you, as Italian Admiral Persano, see that the Austrian flag is "swept" from the Adriatic? Or will you, as Austrian Admiral Tegetthoff prove that your rams and unusual "flying wedge" formation can overcome superior firepower? The choices are yours!

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Editions

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Credits

Designers

1
Paul Rohrbaugh

Artists

1
Craig Grando

Publishers

2
Against the Odds LPS, Inc.

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