Table feel
Test of Arms has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions. However, there is limited emphasis on cooperation.
Test of Arms is part of GDW's First Battle series. It covers post-WWII tactical engagements, with scenarios for Ogaden War, the Angolan Civil War, the Korean War, Lebanese Wars, Arab-Israeli Wars, Indo-Pakistani Wars, Libya vs. Egypt, Libya vs. Chad, Indochinese Wars, the Persian...
Players
2
Time
?-?
Age
12+
Weight
2.22
Rating
6.15
Should this hit the table?
Test of Arms has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions. However, there is limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Test of Arms has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions. However, there is limited emphasis on cooperation.
The game offers a high level of variability with a diverse gameboard and multiple paths to victory. The expansions available enhance the gameplay and add new content. It provides deep strategic possibilities and allows players to improve their strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Test of Arms has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Test of Arms is part of GDW's First Battle series. It covers post-WWII tactical engagements, with scenarios for Ogaden War, the Angolan Civil War, the Korean War, Lebanese Wars, Arab-Israeli Wars, Indo-Pakistani Wars, Libya vs. Egypt, Libya vs. Chad, Indochinese Wars, the Persian Gulf War, Soviets in Afghanistan, the Contra War, the Falklands War, and the Assault on Grenada. It uses geomorphic mapboards to represent the different lands fought over. Game scale is 200 meters per hex, individual vehicles, infantry units are squads, weapons teams and individual leaders. Each game turn represents approximately 5 to 8 minutes (not specifically mentioned in the rules). Contents: - Rules Booklet - Scenario Booklet (29 Scenarios) - 2 Counter sheets (240 x 2) - 6 Geomorphic Maps (#'s 1 to 6) - 1 Campaign Map - Counter Tray with lid - 1 D6
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