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Meltwater: A Game Of Tactical Starvation box art
2018 Ranked #5,315

Meltwater: A Game Of Tactical Starvation

This two-player survival conflict game has rival superpower remnants fight for control of shrinking Antarctic refuge. Contamination closes in each turn, so isolation and starvation become stronger weapons than direct attacks.

Wargames Modern Warfare Wargame Action Points Area Majority / Influence

Players

2

Play time

Not listed

Age

?+

Complexity

2.29/5

Rating

7.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

“Restraint? Why are you so concerned with saving their lives?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

“Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war, if there are two Americans and one Russian left alive, we win.” ~Gen. Thomas Power, U.S. Strategic Air Command 1957-1964 19XX: The unthinkable happens. The world is scoured clean in nuclear fire. The oceans are poisoned for generations to come. One last patch of habitable land remains: Antarctica. The remnants of humanity huddle together in a fragile patchwork of research stations and refugee ships. But even here, the Cold War survives. And our civilization may not. In Meltwater, two players take command of the shattered remains of the superpowers, struggling for control of the ice. Simple diceless mechanics let players displace, corner, and isolate their opponent’s survivors. Here, hunger is a crueler weapon than gunfire, and the barren tundra can only support so many souls. And every turn, radioactive contamination pushes in from the coastline, shrinking the available space and forcing the belligerents closer and closer together. In the end, there is only either submission or annihilation, and whatever world is left. —description from the publisher

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
60 min
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Erin Escobedo

Artists

1
José Ramón Faura

Publishers

1
Hollandspiele

Linked items

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