Table feel
The game has a good balance of direct and strategic confrontation, with frequent interaction between players. However, it does not heavily emphasize cooperation.
Players
2-6
Time
?-?
Age
12+
Weight
4.16
Rating
7.49
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The game has a good balance of direct and strategic confrontation, with frequent interaction between players. However, it does not heavily emphasize cooperation.
The Terrible Swift Sword: Battle of Gettysburg game has a high degree of variability in the gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, the game has a strong replayability score of 7.9.
The final luck score for Terrible Swift Sword: Battle of Gettysburg is 7, indicating a moderate influence of luck on the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Three full days of Gettysburg at a small-unit level including counters for individual leaders and horses. Many short scenarios are available but its appeal is the 125-turn 60+-hour full game. Inspiration for the Great Battles of the American Civil War series of games. The name Terrible Swift Sword is taken from the Civil War era song "Battle Hymn of the Republic," which has in its opening lines "He hath loosed the fateful lightning of his terrible swift sword." (from first edition,soap box side of box:) TERRIBLE SWIFT SWORD: The Three Days of Gettysburg is a grand tactical simulation of one of the most decisive battles of all time: Gettyburg. Three days of cataclysmic combat saw 50,000 Americans lost. The game utilizes colourful cardboard playing pieces that accurately represent the size and strength of all the Union and Confederate units actually involved in the battle. The beautifully illustrated map effectively portrays the unusual waves of ridges and scattered forests that criss-cross the battlefield. The units move,position,and engage for battle across the map through a super imposed hexangonal grid,which functions like a chessboard's squares. Simple probability charts determine each exciting confrontation's outcome. Contains: 32 page rules booklet; three 22"x34" soft map sections; 2000 die-cut cardboard playing pieces; and various play aids.
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