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Terrible Swift Sword: Battle Of Gettysburg Game box art
1976 Ranked #4,258

Terrible Swift Sword: Battle Of Gettysburg Game

This Civil War wargame has players fight three full days of Gettysburg at small-unit scale. Detailed counters turn the battle into a sweeping tactical study.

Wargames American Civil War Wargame Hexagon Grid Ratio / Combat Results Table

Players

2-6

Play time

Not listed

Age

12+

Complexity

4.16/5

Rating

7.49

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Three full days of Gettysburg at a small-unit level including counters for individual leaders and horses. Many short scenarios are available but its appeal is the 125-turn 60+-hour full game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Three full days of Gettysburg at a small-unit level including counters for individual leaders and horses. Many short scenarios are available but its appeal is the 125-turn 60+-hour full game. Inspiration for the Great Battles of the American Civil War series of games. The name Terrible Swift Sword is taken from the Civil War era song "Battle Hymn of the Republic," which has in its opening lines "He hath loosed the fateful lightning of his terrible swift sword." (from first edition,soap box side of box:) TERRIBLE SWIFT SWORD: The Three Days of Gettysburg is a grand tactical simulation of one of the most decisive battles of all time: Gettyburg. Three days of cataclysmic combat saw 50,000 Americans lost. The game utilizes colourful cardboard playing pieces that accurately represent the size and strength of all the Union and Confederate units actually involved in the battle. The beautifully illustrated map effectively portrays the unusual waves of ridges and scattered forests that criss-cross the battlefield. The units move,position,and engage for battle across the map through a super imposed hexangonal grid,which functions like a chessboard's squares. Simple probability charts determine each exciting confrontation's outcome. Contains: 32 page rules booklet; three 22"x34" soft map sections; 2000 die-cut cardboard playing pieces; and various play aids.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
420 min
Age
12+
Complexity
4.2/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

4
Tom Darden Ivor M. Janci Redmond A. Simonsen The West Point Museum

Publishers

2
SPI (Simulations Publications, Inc.) Tactical Studies Rules (TSR)

Linked items

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