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Terramara box art

Terramara

Players

2-4

Time

?-?

Age

12+

Weight

3.45

Rating

7.31

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

Terramara has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, Terramara has a strong interaction score.

Replay value

Terramara offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds additional content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different player counts without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Terramara has a strong replayability score of 8.13.

Luck profile

Terramara has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, which reduces the overall luck dependence. The final luck score for Terramara is 7, indicating that the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Terramara is the name of the villages founded around 1500 B.C., mid- to late Bronze Age, in Northern Italy. People lived, travelled, and traded between the Alps mountain range and the river Po. The main occupations of the Terramara people were hunting, farming and metallurgy, casting bronze tools like axe heads in stone molds. The houses in the villages were built on piles, meaning each house is built above the ground, supported by wooden stakes. In Terramara, you play as the chief of a clan living in one of these villages. Your goal is to develop your clan, exploring lands farther away to trade with other villages, and reach sacred places. You improve your battle strength and discover new technologies to create useful artefacts. The player who develops the best clan by gaining more development points becomes leader of all of Terramara and wins the game! —description from the publisher

Editions

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Credits

Designers

5
Acchittocca Flaminia Brasini Virginio Gigli Stefano Luperto Antonio Tinto

Artists

1
Michael Menzel

Publishers

1
Quined Games

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