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Teenage Mutant Ninja Turtles: Clash Alley Strategy Boardgame box art
2013 Ranked #20,585

Teenage Mutant Ninja Turtles: Clash Alley Strategy Boardgame

This maze adventure race has Turtles navigate obstacles, collect personal mission tiles, and return home first. Players can run, climb, leap, fight enemies, and cooperate for action cards, but each mission still demands an individual escape.

Adventure Children's Game Modular Board Hand Management

Players

2-4

Play time

Not listed

Age

6+

Complexity

1/5

Rating

5.67

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Splinter has sent Leo, Donnie, Raph and Mikey on important missions: grab the Mutagen, find April, retrieve the AI chip... and pick up a pizza!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Splinter has sent Leo, Donnie, Raph and Mikey on important missions: grab the Mutagen, find April, retrieve the AI chip... and pick up a pizza! On the way, the Turtles team up to battle Kraang, powerful mutants, and the insidious Shredder in a maze-like warehouse! -Object: Be the first Turtle to complete your mission by collecting your Mission Tile and returning to your corner home space. -Game features: -Three ways to move! RUN through the warehouse, CLIMB onto stacks of boxes, and LEAP onto enemies! -Multi-level board! -Customize the terrain by stacking boxes differently every game! -Play your Action cards strategically! -Before beginning the game players must place all the platforms on the board, as well as the mission as villain tokens as shown on the front cover of the rule book. Each player selects his/her Turtle and receives a mission. Players begin the game with a mission card and two random special action cards. Each player begins the game in their turtles designated corner of the board. In turn each player rolls dice to move, leap or climb as you navigate through enemies and obstacles in search of your objective. Players may attack enemies on the board and can even team up to defeat enemies. Defeating enemies allows players to collect additional action cards. Once they have found their mission tile, players must play a "Go for mission" card to collect their mission tile. The first Turtle to find their mission and escape back to their corner wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
30 min
Age
6+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Forrest-Pruzan Creative

Publishers

1
Wonder Forge

Linked items

No published linked games yet.