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Tavern Fame box art
2015 Ranked #15,363

Tavern Fame

This press-your-luck bidding game has boasting heroes bid enemy kills, spend drinks for dice, and win patrons. A caller can expose an inflated claim, but an exact bid unlocks powerful rewards.

Bluffing Dice Auction/Bidding Push Your Luck

Players

2-5

Play time

10-30 min

Age

10+

Complexity

1/5

Rating

6.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.5/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Tavern Fame is the game of strong ale and tall tales. Players compete with their fellow heroes to drink, bluff and slay your way into the hearts and minds of the patrons around you.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tavern Fame is the game of strong ale and tall tales. Players compete with their fellow heroes to drink, bluff and slay your way into the hearts and minds of the patrons around you. Tavern Fame is a press-your-luck bidding game for 2-5 players where each player is assigned a high-fantasy character that is boasting about how many enemies they recently killed on their adventures. The first player to get to 10 patrons, or the player with the most patrons when the patron pool runs out, wins the game. Each player starts with 3 patrons, 2 drinks and a character card. Each turn, the active players buys a round of drinks from the drink pool for the other players and then flips the top Enemy card, which lists what the enemy is, the enemy's health, and the rewards a player gets on a successful slay. They start the round's bid, stating how many enemies they killed. The round continues with each player either believing the bidder, or bidding a higher number. At any time, though, any player can call out the bidder. If no one wants to up the bid further, the bidder now has to slay the enemies by building a dice pool out of their character's strength, any bonuses they have against the drawn enemy, and spent drinks, where one drink equals one extra dice. Every dice result that is equal to, or greater than the enemy's health, is one successful kill. If the bidder less enemies than they bidded, the caller gets one of their patrons. If the bidder kills more enemies than they bidded, they succeed and not only get one of the patrons from the caller, but they also get the drinks and patrons listed on the enemy card. If they kill exactly the same amount that they bidded, they activate the perfect bluff bonus on their character card, as well as the enemy's reward and the caller's patron. The winner of the last round (either the bidder or the caller) is the active player for the next.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3
Play time
10–30 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Dylan Shearer Aaron Sparke

Artists

2
Jonatan Cantero Melissa Pennock

Publishers

1
Table Tyrant Games

Linked items

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