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Tanks: Panther Vs Sherman box art
2016 Ranked #5,350

Tanks: Panther Vs Sherman

This miniature tank skirmish game has players customize platoons, destroy enemy vehicles, and secure victory. Movement, shooting, and command phases make each short battle a tactical rematch.

Wargames Collectible Components Miniatures Critical Hits and Failures Measurement Movement

Players

2

Play time

Not listed

Age

?+

Complexity

1.76/5

Rating

7.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Tanks: Panther vs Sherman is an easy-to-learn, quick play, small-scale game in which you take command of a tank platoon, seeking to destroy your opponent's tanks and secure victory.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tanks: Panther vs Sherman is an easy-to-learn, quick play, small-scale game in which you take command of a tank platoon, seeking to destroy your opponent's tanks and secure victory. Tanks is a flexible game with lots of ways to create a finely-tuned army that fits your play style. In a half-hour, you can pick your tanks and crew, upgrade them to your specifications, defeat your enemy (or die trying), and be ready for the rematch! During the game, players go through a number of turns until one player achieves victory. Each turn consists of three Phases: Movement Phase: Players move each of their tanks in Initiative order starting with the lowest Initiative tanks moving on to the highest Initiative. Shooting Phase: Players shoot with each of their tanks in Initiative order starting with the highest Initiative moving on to the lowest Initiative. Command Phase: Players mark destroyed tanks, repair special damage, check for victory conditions, shuffle the Critical card deck, and clear all the Speed tokens.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
60 min
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

3
Andrew Haught Chris Townley Phil Yates

Artists

1
Sean Goodison

Publishers

3
Battlefront Miniatures Ltd Gale Force Nine, LLC Wargamer Games Studio