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Tanbo box art

Tanbo

Players

2-4

Time

?-?

Age

8+

Weight

2.8

Rating

5.16

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

tanbo offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 8.15.

Luck profile

Tanbo has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in determining the game's outcome.

Overview

Played with a standard Go set. Players take turns adding stones to the board, forming "roots" - no clumps or enclosures. When roots run out of space they die and are removed from the board. Object: kill all of your opponents roots and completely eliminate his stones from the board.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Mark Steere

Publishers

2
Locus Games Mark Steere Games

Linked items

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