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Genial Spezial box art
2009 Ranked #11,506

Genial Spezial

Tile-laying connection game has players join towers to score every symbol color, with the weakest color deciding victory. Large towers give broad bonuses, while starting new chains often scores better than extending old ones.

Abstract Abstract Strategy Enclosure Tile Placement

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.9/5

Rating

6.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

'Einfach Genial' becomes Genial Spezial, and goes up in height as there are two different towers involved. Players still try to collect as many points in all four symbol colours.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

'Einfach Genial' becomes Genial Spezial, and goes up in height as there are two different towers involved. Players still try to collect as many points in all four symbol colours. Points are given when a player connects two or more towers with his tiles, with the larger towers also giving special points. In a turn, a player places one of his two-hex tiles on an empty space on the board. He will try to connect two or more towers, as this brings him as many points for a colour as stated on the coloured chips on the tower. When scored, the chips are turned on their black side that has a different scoring. New chains will score better than enlarging an existing one as this will only score for the new connected tower. There are bonus fields which advance any one colour 1 space on the score track when a tile is placed over them. Connecting the large towers gives a bonus of one point in every colour for each large tower in the chain, which can be very rewarding. The game ends after 20 rounds when all players have placed their tiles. Each player's weakest colour on his score track is his score, with the highest score being victorious. —description from the Nuremberg preview at Gamepack.nl.

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Type

1

Category

1

Mechanism

2

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
40 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

1
Michaela Kienle

Publishers

1
KOSMOS

Linked items

No published linked games yet.